A cool wee game, the movement is nice and snappy. Reading the comments after completing it I hadn't realised the step-flame tiles weren't on a timer the whole time, probably died quite a few times due to being in a rush to get off those.
A wonderful platformer! Lots of use of established mechanics and done so in really effective sequence. Narrative wise, a lovely, short subversion of platformer storytelling - the call being empty, an antagonist and catharsis absent. Thanks for participating in pretentious jam :) as an aside, I was stuck on the last level for 20 minutes.
It’s fine! I’m just not used to platformers and it took me a while to work out what I needed to do, mostly because I had misinterpreted the step-flame tiles. I thought they were on a timer, not that they switched to flames after being stepped off.
Thank you! I was worried a few of those scenarios might be a little annoying, since it can kinda interrupt reflex/reaction mode and force you to switch to planning/solving mode mid-step.
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A cool wee game, the movement is nice and snappy. Reading the comments after completing it I hadn't realised the step-flame tiles weren't on a timer the whole time, probably died quite a few times due to being in a rush to get off those.
A wonderful platformer! Lots of use of established mechanics and done so in really effective sequence. Narrative wise, a lovely, short subversion of platformer storytelling - the call being empty, an antagonist and catharsis absent. Thanks for participating in pretentious jam :) as an aside, I was stuck on the last level for 20 minutes.
Oof, sorry about that final level difficulty--that's quite a bit longer than I intended. Thanks for letting me know!
Also, thanks for hosting the Pretentious Jam! The call-to-action you wrote was incredibly motivating!
It’s fine! I’m just not used to platformers and it took me a while to work out what I needed to do, mostly because I had misinterpreted the step-flame tiles. I thought they were on a timer, not that they switched to flames after being stepped off.
I’m glad it worked as a call-to-action!
One of the best level designs among all Pocket Platformer games :)
Thanks for the kind words! I really hope you continue with SUTA KOREKUTA!
Nice game here
You made a very good use of the "switching-while-jumping" tiles!
Thank you! I was worried a few of those scenarios might be a little annoying, since it can kinda interrupt reflex/reaction mode and force you to switch to planning/solving mode mid-step.
probably the one with the best level design of this jam, only leaks with the keys on the levels that doesnt works
Thank you! I should probably fix that key thing. Will try to upload a new build tomorrow. Thanks for calling it out!
that was cool! :)
really enjoyed the lvel design.
Thanks! I had a lot of fun using Pocket Platformer—thanks for making it!