Comments

Log in with itch.io to leave a comment.

A wonderful platformer! Lots of use of established mechanics and done so in really effective sequence. Narrative wise, a lovely, short subversion of platformer storytelling - the call being empty, an antagonist and catharsis absent. Thanks for participating in pretentious jam :) as an aside, I was stuck on the last level for 20 minutes.

Oof, sorry about that final level difficulty--that's quite a bit longer than I intended. Thanks for letting me know!

Also, thanks for hosting the Pretentious Jam! The call-to-action you wrote was incredibly motivating!

(3 edits)

It’s fine! I’m just not used to platformers and it took me a while to work out what I needed to do, mostly because I had misinterpreted the step-flame tiles. I thought they were on a timer, not that they switched to flames after being stepped off.

I’m glad it worked as a call-to-action!

One of the best level designs among all Pocket Platformer games :)

(+1)

Thanks for the kind words! I really hope you continue with SUTA KOREKUTA!

(1 edit)

Nice game here
You made a very good use of the "switching-while-jumping" tiles!

(+1)

Thank you! I was worried a few of those scenarios might be a little annoying, since it can kinda interrupt reflex/reaction mode and force you to switch to planning/solving mode mid-step.

probably the one with the best level design of this jam, only leaks with the keys on the levels that doesnt works

Thank you! I should probably fix that key thing. Will try to upload a new build tomorrow. Thanks for calling it out!

(1 edit)

that was cool! :) 

really enjoyed the lvel design.


(+1)

Thanks! I had a lot of fun using Pocket Platformer—thanks for making it!